![]() The map editor has tons of content, it's worth to check it. Of Guards And thieves has 2 exclusive game modes of which the access requires a premium DLC : The Racing mode and the Map Editor mode. There are game modes where the action happens in the night and where there's a Red Team with Thieves and a Blue team with Guards : GAT DE (Bomb Defusal) <3 Capture The Flag (Guards vs Thieves) TDM (very competitive) VIP escape (The Guards team has a VIP that needs to reach one of the escape points of the map) Next there are gamemodes that happen in the day but be careful of shades : IG (Insta kill gamemode) Mad ball :D +other modes where only Guards fight as : Gtdm (guards vs guards) Gctf (guards vs guards) There is also the Soccer mode that has also a small competitive audience but is very fun to play aswell. ![]() Blowie is clean and fresh, a little angry yellow guy that blows. Most shoot 'em ups feature boring spaceship or Rambo vs zombie aesthetics. One finger control makes this vertical SHMUP easy to play but hard to master and ideal for playing with one hand when you have a few minutes to spare. You can also create your own server and very easily. Blowie is an arcade shooter made especially for mobile. Game modes In OGAT you can either join dedicated servers with dedicated modes, or free voting modes servers where you vote for the gamemode you want to play. Although depending on the situation : Letting lights off (as a guard) to strategically bait a thief encouraging him to push Letting lights on (as a thief) to not center the attention of the guards in your direction are good mindgames strats. It is safer for guards to have lights on and safer for thieves to have lights off. But in the same time for the guards, it symbolizes the footprint of a potential thief located in that area. In a hallway ( let's say of an indoor map for instance ), Thieves can use darkness in their advantage by turning off lights with the Red switches. This really adds an original aspect to the gameplay. And the Guards can use the Flashlight of their guns to venture into the dark. OGAT's Lighting system, depending on the map you play on (There are maps with more open areas than others) balances with light-switches (coloured in red), few generators (blue boxes) and! and fixed lighting The Lighting system of OGAT generates a gameplay where Thieves have constant vision in darkness. You can precisely track someone by hearing his footsteps and it's definelty one of the core composant in the balance of this game. Light/darkness and sound OGAT's gameplay is mainly based on light and sound.
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